Īccording to producer Riyo Mito, the game's title Infinite World implies the immense gameplay of the epic Dragon Ball universe within the scope of the game's Dragon Mission mode. A few days later the game was unveiled at the Tokyo Game Show. On October 15, Atari released a press statement announcing that the game was completed. In October, Famitsu posted more screenshots revealing more mini-games within the Frieza and Cell sagas. In September, more information was released stating that the capsule system would be brought back and the audio would include both the English and Japanese voice talent.
Around the same time, V Jump announced the game would be released in Japan and that the game would also utilize the Infinite World title. This was followed by an announcement posted on Atari's North American page revealing that they would retain the Infinite World title and a release date sometime in November.
Included with the announcement were several screenshots which revealed gameplay of the combat system and four of the mini-games from both the Saiyan and Android sagas. It was also promised that the game's roster would include up to forty playable characters, not including transformations and was given a European release date of sometime in December of that year. The announcement stated that the game was in development by Dimps and would retain many of the qualities found in the Budokai series, yet they would include new innovations such as the Dragon Mission mode and a simplified combat system from Burst Limit. The game was first announced in August 2008 by Atari's French website. The top right hand side represents the player's time remaining, while the meters at the bottom left represents the player's ki and in some levels will contain a health meter. One of the minigames where players must race through rings to achieve an objective. They are also rewarded more Zeni according to how many battles they've won when they exit. Like Dragon Mission, players are rewarded a certain amount of Zeni after every victory.
Players participate in a series of battles on four of the maps from the Dragon Mission mode. Ī mode called "Fighter's Road" becomes available after certain goals are met. This differs from the Budokai series, where skills had to be placed multiple times on a character for them to become stronger. The capsules can be bought with Zeni, and the more of the same capsule a player buys, the stronger their effects become. They allow players to customize characters with a variety of special techniques and attributes. Skill capsules are carried over from the Budokai series. Other missions include mini games such as on-foot searches, races to reach a destination or find an item, timed button sequence responders and first person shooters. These missions range from standard and timed endurance battles. Players take control of their icon, a Goku avatar, by walking or running to an available mission icon. The game's story mode, called Dragon Mission, uses a map with various objective missions icons that retell some of the battles within the manga and anime series. Forty-two characters are playable, in comparison with Budokai 3's thirty-eight characters. Players take control of and battle various characters from the Dragon Ball franchise. The game's mechanics are essentially the same as those of the Budokai series, with some elements carried over from Burst Limit. The green bars at the top represent each character's health, with the yellow bars underneath it displaying the amount of ki that can be used to perform special attacks and transformations. The game received mixed reviews, with some of video games publications commenting on the similarities between other games from Dragon Ball Z.A screenshot of the gameplay, showing a fight between Goku against Super Janemba in Supreme Kai's World.
Within a week of the game’s initial release in Japan, it sold 76,452 units. The Dragon Mission game mode features other gameplay elements, making the gameplay less linear. The game is a fighting game, the player pits their character against other characters controlled by the in game AI or by another player, which depends on the mode that the player or players are in. It is the last Dragon Ball Z game to be released on the PlayStation 2 console and to be publish by Atari. It was released in North America on November 4, 2008, in Japan on December 4, 2008, in Europe on December 5, 2008. The game was developed by Dimps and published in North America by Atari and in Europe and Japan by Namco Bandai under the Bandai label. Dragon Ball Z: Infinite World (ドラゴンボールZ インフィニットワールド?) is a video game for the PlayStation 2 based on the anime and manga series Dragon Ball.